Into the Burning Wastes
Athasʹ deserts, plains, steppes and badlands are home to the elves, a long–limbed race of trading, raiding, thieving sprinters. Running is the key to acceptance and respect among elves. Elves that are injured and cannot run are often left behind to die.
“Honor? The word does not exist in the Elven language.”
―Tharak, human guard
|ST: 9 [-10]||HP: 20 ||Speed: 6 |
|DX: 12 ||Will: 11 ||Move: 8/16 |
|IQ: 11 ||Per: 12 |
|HT: 10 ||FP: 14 ||SM: 0|
|Dodge: 9||Parry: n/a||DR: 0 |
Advantages: Enhanced ‘Ground’ Move 1 [20pts]; Acute Hearing 1 [2pts]; Acute Vision 2 [4pts]; Catfall [10pts]; Claim to Hospitality (Tribe) [3pts]; Flexibility [5pts]; High Manual Dexterity [5pts] Less Sleep 1 [2pts]; Night Vision 2 [2pts]; Temperature Tolerance 2 [2pts]; Very Fit [15pts]
Disadvantages: Code of Honor (Elven = Pirate/Raider) [-5pts];Impulsiveness (6 or less) [-20]; Sense of Duty (Elves) [-15pts]; Racial Reputation “All Elves are Criminals” (-2 with everyone outside tribe, always) [-10pts]; Major Vow (Own only as much as you can carry) [-10pts]; Minor Vow (Move under own strength unless deathly ill) [-5pts]; Skinny [-5pts]
Perks: No Endurance rolls for Running [1pts], Racial Skill Bonus: Running +3 [6pts]
Suggested Advantages: Attractive [4pts]; Ambidexterity [5pts]; High Manual Dexterity [5pts}; Silence [5pts]; Combat Reflexes [15pts]
Suggested Disadvantages: Secret [Varies]; Laziness [-10pts]
Personality: Other races see elves as dishonest and lazy; generally a fair assessment. Elves idle around their time for days until compelled by need to exert themselves, but they can run for days without complaint. No self– respecting elf will consent to ride an animal. To do so is dishonorable; Elven custom dictates that individuals keep up or be left behind. Elves prefer to lead short, happy lives rather than long, boring ones. Seeing the future as a dark, deadly place, they prefer to live in “the now,” enjoying each fleeting moment. They thrive in open spaces, and tend to wither in captivity.
Physical Description: Elves stand between 6 and 7 feet tall, with lean builds; angular, deeply etched features; and no facial hair. They dress in garb designed to protect from the desert and elements.
Relations: Elves tend to keep to their own tribe and their proven friends unless they have some sort of an angle – something to sell, or some deception to pass off. Strangers are potential enemies waiting to take advantage of them, so elves look for every opportunity to win the advantage. If an elf believes that a companion might make a worthy friend, the elf devises a series of “tests” of trust that allow the companion to prove that their friendship is “stronger than the bonds of death,” as elves say. Once a stranger has gained an elf’s trust, he is forever that elf’s friend. If this trust is ever betrayed, it is gone forever.