Reversed Grip Style

Reversed Grip Style

A fighter with a reach C, 1, or 2 thrusting weapon (typically a knife, spear, or sword) can invert his weapon and use an “ice-pick grip,” the weapon extending along his arm rather than as an extension from it. Switching into or out of this Reversed Grip normally calls for a Ready maneuver; see Ready (pp.101-104). This has several combat effects.

Most weapons have less reach when reversed. A reach C weapon remains reach C.
A reach 1 weapon is still reach 1 when striking to the rear, but can only attack at reach C to
the front or sides (although this allows it to function as a close-combat weapon). A reach 2 weapon functions as reach 1 for all purposes – half its length is in front of the wielder, the other half is behind him. Longer weapons are too awkward to reverse. This grip favors stabbing, but its reduced reach and overall awkwardness make swung attacks and parries less effective. Thrusting attacks get +1 damage. Swinging attacks are at -2 damage or -1 damage per die, whichever is worse. Parries with the weapon are at -2.

Reversed Grip Style

Into the Burning Wastes Nehebkau