Into the Burning Wastes
Fatigue and the Harsh Athan Sun
Fighting a Battle
Each round in which you run full tilt or attack/defend costs a point of fatigue. Those who make no attack or defense rolls during the round are exempt from this fatigue, but other actions (e.g., psionic abilities) still have their usual FP cost. Assess the following costs as final arbiters for the cost of each round of combat.:
|No Encumbrance: [1FP]|
|Light Encumbrance: [2FP]|
|Medium Encumbrance: [3FP]|
|Heavy Encumbrance: [4FP]|
|Extra-Heavy Encumbrance: [5FP]|
If fighting at midday (usually 120 or more degrees), add 1 FP to the above – or 2 FP for anyone in plate armor, an overcoat, or other heat insulating/conducting gear.
A human (or elf, dwarf, etc.) needs 2 quarts of water a day if they stay out of the midday sun and stay in the shade. If going out during midday without strenuous effort (walking around a city state) 3 quarts of water will be needed. If working (like a slave) or trekking the Great Wastes, a full gallon of water will need to be drunk. If you get less than you need, you lose 1 FP every eight hours. If you drink less than a quart a day, you lose an extra 1 FP and 1 HP per day. You can regain all FP lost to dehydration after a day of rest with ample water supplies. You recover lost HP at the usual rate.
A human needs three meals per day. For each meal you miss, take 1 FP. You can only recover “starvation” fatigue with a day of rest: no fighting or travel, and three full meals. Each day of rest makes up for three skipped meals.
Staying Up Late -
If you’ve been awake for more than your normal day (typically 16 hours), you start to get tired. You lose 1 FP if you fail to go to sleep, and 1 FP per quarter-day (usually four hours) you stay awake after that. If you’ve lost half or more of your FP to lack of sleep, you must make a Will roll every two hours you spend inactive (e.g., standing watch). On a failure, you fall asleep, sleeping until you are awakened or get a full night’s sleep. On a success, you have -2 to DX, IQ, and self-control rolls. Those with the Slow Riser disadvantage (p.155) get an extra -1. If you’re down to less than 1/3 your FP due to lack of sleep, roll as above once per 30 minutes of inaction or two hours of action. This can be very dangerous!
Getting Up Early -
If you sleep for less than your full sleep period, you’ll still be tired when you wake up. Subtract twice the hours of missed sleep from your day to determine how long you can stay awake. For example, if your sleep period is eight hours and you sleep only six hours, you’ve missed two hours of sleep. You will suffer the effects of staying up late after only 12 hours: your usual 16-hour day, minus four hours (twice your hours of missed sleep).
Recovering from Fatigue
You can recover “ordinary” lost FP by resting quietly. Reading, talking, and thinking are all right; walking around, or anything more strenuous, is not. Lost FP return at the rate of 1 FP per 10 minutes of rest. The GM may allow you to regain one extra FP if you eat a decent meal while resting. Certain drugs, magic potions, etc. can restore missing FP. You can only recover from fatigue caused by missed sleep by sleeping for at least one full sleep period. This restores 1 FP. Further uninterrupted sleep restores 1 FP per hour. You need food or water to recover FP lost to starvation or dehydration; see Starvation and Dehydration (above).