Into the Burning Wastes
Legend has it that in ages past, a sorcerer‐queen used wizardry to beget a union of giant and human in order to create a race of powerful slaves. Whatever the truth of this legend, the half‐giant race has increased in number and is now fairly common especially in human controlled lands near the shore of the Sea of Silt. Half‐giants gain great strength, but dull wits, from their giant heritage, and are nearly as agile as their human forbearers.
“Mind of a child, strength of three grown men. I’ve seen a half-giant tear the walls out of a building because he wanted a better look at the tattoos on a mul inside.”
―Daro, human trader
|ST: 20 ||HP: 36 ||Speed: 6 [-5]|
|DX: 9 [-20]||Will: 8 ||Move: 6/9 |
|IQ: 8 [-40]||Per: 8 |
|HT: 16 ||FP: 16 ||SM: 2|
|Dodge: 8||Parry: n/a||DR: 1 |
Advantages: Damage Resistance 1 (Tough Skin) [3pts]; Enhanced Move (Ground) 0.5 [10pts]; Fearlessness 2 [4pts]; Hard to Kill 2 [4pts]; Hard to Subdue 2 [4pts]; Mind Shield 2 (Psi) [7pts]; Reduced Consumption 2 (Cast-Iron Stomach) [2pts]; Constriction Attack [15pts]; Cultural Adaptability (Xeno-Adaptability, takes a scene of observation -50%) [10pts]; Fit [5pts]; High Pain Threshold [15pts]; Lifting Strength 2 [6pts]; Temperature Tolerance 2 [2pts]
Disadvantages: Unattractive -1 (Ugly) [-4pts]; Racial Reputation -1: (Stupid and Short Tempered) [-5pts]; Chummy [-5pts]; Oblivious [-5pts]; Noisy 1 [-2pts]; Bad Temper [-10pts]; Easy to Read [-10pts]
Suggested Advantages: Very Fit; Acute Sense (Smell/Taste)
Suggested Disadvantages: Odius Personal Habits; Short Attention Span; Gullibility; Gluttony; Noisy; Klutz; Hard of Hearing; Weak Vision; Sadism; Bloodlust
Personality: Because of their artificial origins, there is no half‐giant culture, tradition or homeland. Half‐giants readily imitate the customs and cultures of their neighbors. Half‐giants often display curiosity, a willingness to learn, and a general tendency towards kindness.
Physical Description: Physically, the half‐giant is enormous, standing about 11 1/2 feet tall and weighing around 1,200 pounds. Half‐giants have thick hair, which is often kept braided (especially among females) or in a single tail that hangs behind the head and down the back. They dress in garb suitable to their occupation or environment. Half‐giants mature at about 24 years of age and can live about 170 years.
Relations: The most powerful warriors on Athas, half‐giants seem content to dwell in humanity’s shadow. Half‐giants tend to be friendly and eager to please, adopting the lifestyles, skills, and values of those they admire. A half‐giant character who encounters a new situation looks around him to see what other people are doing. For example, a half‐giant character that happens upon a Dwarven stone quarry may watch the dwarves, and then start quarrying stone himself. If he can make a living at it, he will continue to quarry stone just like his neighbor dwarves do; otherwise he will move on to something else.