Thri-Kreen

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184 points

Thri-Kreen

Thri‐kreen are the strangest of the intelligent races of the Tablelands. These insectoid beings possess a mindset very different from any humanoid being encountered. They roam the wastes in packs, hunting for food day and night, since they require no sleep. Thri‐kreen are quick and agile and make fearsome fighters, feared throughout the wastes.

“This one does not speak with the quivering soft shells that lay about all night. This one might eat you, but never speak.”
―Tu’tochuk

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ST: 15 [0] HP: 24 [0] Speed: 7 [20]
DX: 14 [80] Will: 12 [15] Move: 9 [0]
IQ: 9 [-20] Per: 10 [5]
HT: 10 [0] FP: 14 [0] SM: 1
Dodge: 9 Parry: n/a DR: 5 [0]

Advantages: Affliction (Paralytic Poison) (1) (Follow-Up (sharp teeth) (1); Attribute Penalty: DX (3), Paralysis; Limited Use (once per day)) [12pts]; Claws (sharp) [5pts]; DR 5 (can’t wear armour -40%) [15`]; Doesn’t Sleep [20pts]; Enhanced Move (Ground) 2 [10pts]; Extra Arms 2 (Weak, 1/2 Str) [15pts]; Super Jump 1(Can’t Jump Back) [9pts]; Language (“Spoken Only” (Pheromones)) [0pt]; Nictitating Membrane 2 [2pts]; Sharp Teeth [1pts]; ST 5 (Poor Manipulators -20%, SM1 -10%) [35pts]; Reduced Consumption 3 (water only -50%) [3pts];Temperature Tolerance 10 [10pts]; Thri-Kreen Hunting Talent 4 [20pts]; Very Fit [15pts]

Disadvantages: Appearance -2 (Ugly) [-8]; Disturbing Voice [-10]; Compulsive Behavior (Ritualistic Hunt Preparations) [-5]; Primitive TL-2 [-10]; Odious Racial Habit (eats other sapient) [-15]; Sense of Duty (clutchmates) [-5]; Vow (only own what they can carry, no concept of money) [-15]; Only Clutchmates really Matter [-1]; Code: Survival is primary [-1]; Congenial [-1]; Humble (group/clutch) [-1]; Obsession: Become good hunters, physically and philosophically [-1]; Seeks to establish group hierarchies [-1]; Hidebound [-5]; Racial Reputation: Hated by Elves -4 penalty, Large Class, Always recognized [-10];

Quirks: Consider elves delicious; see everything in terms of “the Hunt”; test those they interact with to see if they are “worthy”.
Features: Cannot jump backwards; cannot learn arcane magic.

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Suggested Advantages: Racial Memory; Extra Attack
Suggested Disadvantages: Bestial [-10]

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Personality: Since Thri‐kreen (also known simply as the kreen) do not require sleep, they have difficulty understanding this need in the humanoid races. They have difficulty understanding this state of “laziness” in others. Other behaviors of humanoids seem unnecessarily complex. A keen’s life is simple: hunt prey. Kreen live for the hunt, and own only what they can carry.

Physical Description: Mature Thri‐kreen stand about 7 feet tall, with a rough body length of 11 feet. Their four arms end in claws; their two legs are extremely powerful, capable of incredible leaps. However, kreen are unable to jump backwards. Their body is covered with a sandy– yellow chitin, a tough exoskeleton that grants the Thri‐ kreen protection from blows. Their head is topped with two antennae, and their two eyes are compound and multifaceted. The kreen mouth consists of small pincers. Male and female Thri‐kreen are physically indistinguishable. Thri‐kreen usually do not wear clothing, but wear some sort of harness to carry weapons and food. Many wear leg or armbands, or bracelets. Some attach rings on different places on their chitin, though this requires careful work by a skilled artisan.

Relations: The pack mentality dominates a keen’s relation with others. Kreen hunt in packs, small groups that assemble together. Kreen will hunt prey in the same region for a while, but move on before their prey has been depleted. A kreen that joins a group of humanoids will often try to establish dominance in the group. This can be disconcerting to those unaware of the keen’s behavior, since establishing dominance usually means making threatening gestures. Once the matter is settled, they will abide by the outcome. Thri‐kreen view humanoids as sources of food, though they don’t usually hunt them, only in dire need. Many kreen have a particularly fond taste for elves; as such, meetings between these two races are often tense. However, once part of a clutch, Thri‐kreen will never turn on their humanoid friends, even in the worst of situations.

Thri-Kreen

Into the Burning Wastes Nehebkau